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The Best Top News Review of Party Games

Mafia, also known as Werewolf, is a party game created by Dmitry Davidoff in 1986 modelling a conflict between an informed minority, the mafia, and an uninformed majority, the innocents. At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: night, during which the mafia may covertly 'murder' an innocent, and day, in which surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated or until the mafia outnumbers the innocents. Contents 1 History 2 Gameplay 2.1 Night 2.2 Day 3 Game theory 3.1 Mathematical study 3.2 Results in live play 4 Optional roles 4.1 Investigative roles 4.1.1 Investigative roles (standard) 4.1.2 Investigative roles (less common) 4.2 Omniscient roles 4.3 Protective roles 4.4 Killing roles 4.5 Alignment roles 4.6 Double-agent roles 4.7 Role manipulators 4.8 Recruitment roles 4.9 Association roles 4.10 ElectDmitry Davidoff (Russian: Дми́трий Давы́дов, Dmitry Davydov) is generally acknowledged as the game's creator. He dates the first game to spring 1987 at the Psychology Department of Moscow State University, spreading to classrooms, dorms, and summer camps of Moscow University.[Note 1] Wired attributes the creation to Davidoff but dates the first game to 1987, with 1986 being the year in which Davidoff was starting the work which would produce Mafia. He developed the game to combine psychology research with his duties teaching high school students. The game became popular in other Soviet colleges and schools and in the 1990s it began to be played in other parts of Europe and then the United States. By the mid 1990s a version of the game became a Latvian television series (with a parliamentary setting, and played by Latvian celebrities). Toggle News



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